🐲 About Xulong

Hello! I’m Xulong Tang, you can call me Ben!

I am a third-year PhD student in the Department of Computer Science at The University of Texas at Dallas(UTD). My research is primarily advised by Professor Rawan Alghofaili and co-advised by Professor Balakrishnan Prabhakaran.

Research Interests:

  • Digital Human
  • 3D Motion Generation
  • Human-Centered Interactive Systems
  • Video Generation

In addition to my research, I am also a game developer:

I have used Unity to create a VR educational game for teaching children about the universe at the Sci-Tech Discovery Center.

I have also contributed to the development of an unreleased third-person survival shooter game using Unreal Engine and C++, where I was responsible for gameplay and user interface.

πŸ”₯ News

  • 2026.07: Β πŸŽ‰πŸŽ‰ CustomDance was conditionally accepted to SIGGRAPH Asia 2026.
  • 2026.06: Β πŸŽ‰πŸŽ‰ FlowerDance and OmniDance were accepted at ECCV 2026.
  • 2026.03: Β πŸŽ‰πŸŽ‰ MACE-Dance was accepted at SIGGRAPH 2026.
  • 2026.03: Β πŸŽ‰πŸŽ‰ TokenDance was accepted at CVPR Workshop 2026.
  • 2026.01: Β πŸŽ‰πŸŽ‰ Personalized Dance Synthesis was accepted at IEEE VR 2026.
  • 2025.09: Β πŸŽ‰πŸŽ‰ MEGADance was accepted at NeurIPS 2025.
  • 2025.07: Β πŸŽ‰πŸŽ‰ CoheDancers was accepted at ACM Multimedia 2025.
  • 2024.06: Β πŸŽ‰πŸŽ‰ CoDancers and BeatDance were accepted at ICMR 2024.
  • 2024.01: Β πŸŽ‰πŸŽ‰ Started my PhD at The University of Texas at Dallas.

πŸ“ Selected Publications

* denotes equal contribution.

IEEE VR 2026 Personalized Dance Synthesis Based on Physical and Cognitive Intensities preview

Personalized Dance Synthesis Based on Physical and Cognitive Intensities

Xulong Tang, Eun Yeo, Ruiyu Mao, Xiaohu Guo, Rawan Alghofaili

Other Publications

πŸ“– Education

  • 2024.01 - present, PhD in Computer Science, The University of Texas at Dallas, Richardson, Texas
  • 2023.09 - 2024.01, Master of Computer Science, The University of Texas at Dallas, Richardson, Texas
  • 2018.09 - 2022.06, Undergraduate, Xidian University, Xi’an, China

πŸ’Ό Professional Experience

Reviewer

  • CVPR Β  (2025–2026)
  • ECCV Β  (2026)
  • Multimedia Systems Β  (2026)
  • IEEE Transactions on Computers Β  (2024–2025)
  • IEEE Virtual Reality Β  (2024–2025)

Instructor

  • Augmented Reality 3D User Interface Design Workshop Β  (2024)
  • Human-Centered eXtended Reality Lab Β  (2024)

Teaching Assistant

  • CS4332: Introduction to Programming Video Games (2025)
  • CS6331: Human-Computer Interaction (2024)

πŸ’» Internships

  • 2021.12 - 2022.06, Unreal Engine Developer, Shengqu Games, Shanghai, China